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| PlaySpeed (bool timeEnabled, bool cEnabled, int zFps, int timeFps, int cFps) |
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override void | Dispose (bool disposing) |
| Clean up any resources being used. More...
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Definition at line 3 of file PlaySpeed.cs.
◆ PlaySpeed()
BioCore.PlaySpeed.PlaySpeed |
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bool |
timeEnabled, |
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bool |
cEnabled, |
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int |
zFps, |
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int |
timeFps, |
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int |
cFps |
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) |
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◆ Dispose()
override void BioCore.PlaySpeed.Dispose |
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bool |
disposing | ) |
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protected |
Clean up any resources being used.
- Parameters
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disposing | true if managed resources should be disposed; otherwise, false. |
Definition at line 15 of file PlaySpeed.designer.cs.
◆ CPlayspeed
int BioCore.PlaySpeed.CPlayspeed |
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get |
◆ TimePlayspeed
int BioCore.PlaySpeed.TimePlayspeed |
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get |
◆ ZPlayspeed
int BioCore.PlaySpeed.ZPlayspeed |
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get |
The documentation for this class was generated from the following files: