|
| | PlaySpeed (bool timeEnabled, bool cEnabled, int zFps, int timeFps, int cFps) |
| |
|
| override void | Dispose (bool disposing) |
| | Clean up any resources being used.
|
| |
Definition at line 4 of file PlaySpeed.designer.cs.
◆ PlaySpeed()
| BioCore.PlaySpeed.PlaySpeed |
( |
bool | timeEnabled, |
|
|
bool | cEnabled, |
|
|
int | zFps, |
|
|
int | timeFps, |
|
|
int | cFps ) |
Definition at line 6 of file PlaySpeed.cs.
7 {
8 InitializeComponent();
9 if (!timeEnabled)
10 {
11 tPlayspeed.Enabled = false;
12 }
13 if (!cEnabled)
14 {
15 cPlayspeed.Enabled = false;
16 }
17 }
◆ Dispose()
| override void BioCore.PlaySpeed.Dispose |
( |
bool | disposing | ) |
|
|
protected |
Clean up any resources being used.
- Parameters
-
| disposing | true if managed resources should be disposed; otherwise, false. |
Definition at line 15 of file PlaySpeed.designer.cs.
16 {
17 if (disposing && (components != null))
18 {
19 components.Dispose();
20 }
21 base.Dispose(disposing);
22 }
◆ CPlayspeed
| int BioCore.PlaySpeed.CPlayspeed |
|
get |
Definition at line 35 of file PlaySpeed.cs.
36 {
37 get
38 {
39 return (int)cPlayspeed.Value;
40 }
41 }
◆ TimePlayspeed
| int BioCore.PlaySpeed.TimePlayspeed |
|
get |
Definition at line 19 of file PlaySpeed.cs.
20 {
21 get
22 {
23 return (int)tPlayspeed.Value;
24 }
25 }
◆ ZPlayspeed
| int BioCore.PlaySpeed.ZPlayspeed |
|
get |
Definition at line 27 of file PlaySpeed.cs.
28 {
29 get
30 {
31 return (int)zPlayspeed.Value;
32 }
33 }
The documentation for this class was generated from the following files: