|
| override void | Dispose (bool disposing) |
| | Clean up any resources being used. More...
|
| |
Definition at line 3 of file MagicSelect.cs.
◆ MagicSelect()
| BioCore.MagicSelect.MagicSelect |
( |
int |
index | ) |
|
◆ Dispose()
| override void BioCore.MagicSelect.Dispose |
( |
bool |
disposing | ) |
|
|
protected |
Clean up any resources being used.
- Parameters
-
| disposing | true if managed resources should be disposed; otherwise, false. |
Definition at line 14 of file MagicSelect.Designer.cs.
◆ Index
| int BioCore.MagicSelect.Index |
|
get |
◆ Max
| int BioCore.MagicSelect.Max |
|
get |
◆ Min
| int BioCore.MagicSelect.Min |
|
get |
◆ Numeric
| bool BioCore.MagicSelect.Numeric |
|
get |
◆ Threshold
| int BioCore.MagicSelect.Threshold |
|
get |
The documentation for this class was generated from the following files: