|
| override void | Dispose (bool disposing) |
| | Clean up any resources being used.
|
| |
Definition at line 3 of file MagicSelect.Designer.cs.
◆ MagicSelect()
| BioCore.MagicSelect.MagicSelect |
( |
int | index | ) |
|
Definition at line 6 of file MagicSelect.cs.
7 {
8 InitializeComponent();
9 thBox.SelectedIndex = index;
10 }
◆ Dispose()
| override void BioCore.MagicSelect.Dispose |
( |
bool | disposing | ) |
|
|
protected |
Clean up any resources being used.
- Parameters
-
| disposing | true if managed resources should be disposed; otherwise, false. |
Definition at line 14 of file MagicSelect.Designer.cs.
15 {
16 if (disposing && (components != null))
17 {
18 components.Dispose();
19 }
20 base.Dispose(disposing);
21 }
◆ Index
| int BioCore.MagicSelect.Index |
|
get |
Definition at line 38 of file MagicSelect.cs.
39 {
40 get
41 {
42 return thBox.SelectedIndex;
43 }
44 }
◆ Max
| int BioCore.MagicSelect.Max |
|
get |
Definition at line 34 of file MagicSelect.cs.
35 {
36 get { return (int)maxBox.Value; }
37 }
◆ Min
| int BioCore.MagicSelect.Min |
|
get |
Definition at line 30 of file MagicSelect.cs.
31 {
32 get { return (int)minBox.Value; }
33 }
◆ Numeric
| bool BioCore.MagicSelect.Numeric |
|
get |
Definition at line 14 of file MagicSelect.cs.
15 {
16 get
17 {
18 return numeric;
19 }
20 }
◆ Threshold
| int BioCore.MagicSelect.Threshold |
|
get |
Definition at line 22 of file MagicSelect.cs.
23 {
24 get
25 {
26 return (int)numBox.Value;
27 }
28 }
The documentation for this class was generated from the following files: