Definition at line 11 of file TextInput.cs.
◆ TextInput()
| BioGTK.TextInput.TextInput |
( |
Builder | builder, |
|
|
IntPtr | handle ) |
|
protected |
Definition at line 45 of file TextInput.cs.
45 : base(handle)
46 {
47 _builder = builder;
48 builder.Autoconnect(this);
49 okBut.ButtonPressEvent += OkBut_ButtonPressEvent;
50 cancelBut.ButtonPressEvent += CancelBut_ButtonPressEvent;
51 textinputBox.Activated += TextinputBox_Activated;
52 App.ApplyStyles(this);
53 }
◆ Create()
| static TextInput BioGTK.TextInput.Create |
( |
bool | ROItype = true | ) |
|
|
static |
It creates a new TextInput object, which is a Gtk.Window, and returns it
- Returns
- A new instance of the TextInput class.
Definition at line 36 of file TextInput.cs.
37 {
38 Builder builder = new Builder(new FileStream(System.IO.Path.GetDirectoryName(Environment.ProcessPath) + "/" + "Glade/TextInput.glade", FileMode.Open));
39 var ti = new TextInput(builder, builder.GetObject("textInput").Handle);
40 ti.ROItype = ROItype;
41 return ti;
42 }
◆ FontFamily
| string BioGTK.TextInput.FontFamily |
|
get |
Definition at line 119 of file TextInput.cs.
120 {
121 get
122 {
123 return fontBut.FontOptions.HintStyle.ToString();
124 }
125 }
◆ RGBA
| Gdk.RGBA BioGTK.TextInput.RGBA |
|
get |
Definition at line 113 of file TextInput.cs.
114 {
115 get { return colorBut.Rgba; }
116 }
◆ Text
| string BioGTK.TextInput.Text |
|
get |
Definition at line 107 of file TextInput.cs.
108 {
109 get { return textinputBox.Text; }
110 }
The documentation for this class was generated from the following file: