|
| enum | FunctionType {
Key
, Microscope
, Objective
, StoreCoordinate
,
NextCoordinate
, PreviousCoordinate
, NextSnapCoordinate
, PreviousSnapCoordinate
,
Recording
, Property
, ImageJ
, Script
,
None
} |
| |
| enum | ButtonState { Pressed = 0
, Released = 1
} |
| |
|
| ButtonState | State [get, set] |
| |
| Gdk.Key | Key [get, set] |
| |
| Gdk.ModifierType | Modifier [get, set] |
| |
| FunctionType | FuncType [get, set] |
| |
| string | File [get, set] |
| |
| string | Script [get, set] |
| |
| string | Name [get, set] |
| |
| string | MenuPath [get, set] |
| |
| string | ContextPath [get, set] |
| |
| double | Value [get, set] |
| |
| string | Microscope [get, set] |
| |
Definition at line 398 of file Functions.cs.
◆ ButtonState
| enum BioGTK.Function.ButtonState |
Definition at line 419 of file Functions.cs.
420 {
421 Pressed = 0,
422 Released = 1,
423 }
◆ FunctionType
| enum BioGTK.Function.FunctionType |
Definition at line 402 of file Functions.cs.
403 {
404 Key,
405 Microscope,
406 Objective,
407 StoreCoordinate,
408 NextCoordinate,
409 PreviousCoordinate,
410 NextSnapCoordinate,
411 PreviousSnapCoordinate,
412 Recording,
413 Property,
414 ImageJ,
415 Script,
416 None
417 }
◆ InitializeContextMenu()
| static void BioGTK.Function.InitializeContextMenu |
( |
| ) |
|
|
static |
It reads all the files in the Functions folder, parses them into Function objects, and adds them to the Functions dictionary
Definition at line 628 of file Functions.cs.
629 {
630 string st = System.IO.Path.GetDirectoryName(Environment.ProcessPath) + "/Functions";
631 if (!Directory.Exists(st))
632 Directory.CreateDirectory(st);
633 string[] sts = Directory.GetFiles(st);
634 for (int i = 0; i < sts.Length; i++)
635 {
636 string fs = System.IO.File.ReadAllText(sts[i]);
637 Function f = Function.Parse(fs);
638 if (!Functions.ContainsKey(f.Name))
639 Functions.Add(f.Name, f);
640 App.AddContextMenu(f.ContextPath);
641 }
642 }
◆ InitializeMainMenu()
| static void BioGTK.Function.InitializeMainMenu |
( |
| ) |
|
|
static |
It reads all the files in the Functions folder, parses them into Function objects, and adds them to the Functions dictionary
Definition at line 611 of file Functions.cs.
612 {
613 string st = System.IO.Path.GetDirectoryName(Environment.ProcessPath) + "/Functions";
614 if (!Directory.Exists(st))
615 Directory.CreateDirectory(st);
616 string[] sts = Directory.GetFiles(st);
617 for (int i = 0; i < sts.Length; i++)
618 {
619 string fs = System.IO.File.ReadAllText(sts[i]);
620 Function f = Function.Parse(fs);
621 if (!Functions.ContainsKey(f.Name))
622 Functions.Add(f.Name, f);
623 App.AddMenu(f.MenuPath);
624 }
625 }
◆ Parse()
| static Function BioGTK.Function.Parse |
( |
string | s | ) |
|
|
static |
It converts a string to a function.
- Parameters
-
- Returns
- A function object.
Definition at line 567 of file Functions.cs.
568 {
569 if (s == "")
570 return new Function();
571 return JsonConvert.DeserializeObject<Function>(s);
572 }
◆ PerformFunction()
| object BioGTK.Function.PerformFunction |
( |
bool | imagej | ) |
|
If the function type is a key, and the script is not empty, then if the imagej flag is true, set the function type to imagej, otherwise set the function type to script. If the function type is a script, run the script. If the function type is imagej, run the script on the image
- Parameters
-
| imagej | boolean, whether to run the function as an ImageJ macro or not |
- Returns
- The return value is the result of the function.
Definition at line 589 of file Functions.cs.
590 {
591 if (FuncType == FunctionType.Key && Script != "")
592 if (imagej)
593 {
594 FuncType = FunctionType.ImageJ;
595 }
596 else
597 FuncType = FunctionType.Script;
598 if (FuncType == Function.FunctionType.Script)
599 {
600 return Scripting.RunString(script);
601 }
602 if (FuncType == Function.FunctionType.ImageJ)
603 {
604 Fiji.RunOnImage(ImageView.SelectedImage,script, false, BioConsole.onTab, BioConsole.useBioformats, BioConsole.resultInNewTab);
605 }
606 return null;
607 }
◆ Save()
| void BioGTK.Function.Save |
( |
| ) |
|
It saves the function to a file.
Definition at line 658 of file Functions.cs.
659 {
660 string st = System.IO.Path.GetDirectoryName(Environment.ProcessPath);
661 if (!Directory.Exists(st + "/Functions"))
662 {
663 Directory.CreateDirectory(st + "/Functions");
664 }
665 System.IO.File.WriteAllText(st +
"/Functions/" + Name +
".func",
Serialize());
666 }
◆ SaveAll()
| static void BioGTK.Function.SaveAll |
( |
| ) |
|
|
static |
It saves all the functions in the Functions dictionary to a file.
Definition at line 644 of file Functions.cs.
645 {
646 string st = System.IO.Path.GetDirectoryName(Environment.ProcessPath);
647
648 if (!Directory.Exists(st + "/Functions"))
649 {
650 Directory.CreateDirectory(st + "/Functions");
651 }
652 foreach (Function f in Functions.Values)
653 {
654 System.IO.File.WriteAllText(st + "/Functions/" + f.Name + ".func", f.Serialize());
655 }
656 }
◆ Serialize()
| string BioGTK.Function.Serialize |
( |
| ) |
|
It takes the current object and converts it to a JSON string.
- Returns
- The object is being serialized into a JSON string.
Definition at line 577 of file Functions.cs.
578 {
579 return JsonConvert.SerializeObject(this);
580 }
◆ ToString()
| override string BioGTK.Function.ToString |
( |
| ) |
|
Definition at line 558 of file Functions.cs.
559 {
560 return name + ", " + MenuPath;
561 }
◆ Functions
| Dictionary<string, Function> BioGTK.Function.Functions = new Dictionary<string, Function>() |
|
static |
◆ ContextPath
| string BioGTK.Function.ContextPath |
|
getset |
Definition at line 522 of file Functions.cs.
523 {
524 get
525 {
526 return contextPath;
527 }
528 set
529 {
530 contextPath = value;
531 }
532 }
◆ File
| string BioGTK.Function.File |
|
getset |
Definition at line 481 of file Functions.cs.
482 {
483 get { return file; }
484 set { file = value; }
485 }
◆ FuncType
| FunctionType BioGTK.Function.FuncType |
|
getset |
Definition at line 468 of file Functions.cs.
469 {
470 get
471 {
472 return functionType;
473 }
474 set
475 {
476 functionType = value;
477 }
478 }
◆ Key
| Gdk.Key BioGTK.Function.Key |
|
getset |
Definition at line 440 of file Functions.cs.
441 {
442 get
443 {
444 return key;
445 }
446 set
447 {
448 key = value;
449 FuncType = FunctionType.Key;
450 }
451 }
◆ MenuPath
| string BioGTK.Function.MenuPath |
|
getset |
Definition at line 510 of file Functions.cs.
511 {
512 get
513 {
514 return menuPath;
515 }
516 set
517 {
518 menuPath = value;
519 }
520 }
◆ Microscope
| string BioGTK.Function.Microscope |
|
getset |
Definition at line 547 of file Functions.cs.
548 {
549 get
550 {
551 return microscope;
552 }
553 set
554 {
555 microscope = value;
556 }
557 }
◆ Modifier
| Gdk.ModifierType BioGTK.Function.Modifier |
|
getset |
Definition at line 454 of file Functions.cs.
455 {
456 get
457 {
458 return modifier;
459 }
460 set
461 {
462 FuncType = FunctionType.Key;
463 modifier = value;
464 }
465 }
◆ Name
| string BioGTK.Function.Name |
|
getset |
Definition at line 498 of file Functions.cs.
499 {
500 get
501 {
502 return name;
503 }
504 set
505 {
506 name = value;
507 }
508 }
◆ Script
| string BioGTK.Function.Script |
|
getset |
Definition at line 488 of file Functions.cs.
489 {
490 get { return script; }
491 set
492 {
493 script = value;
494 }
495 }
◆ State
| ButtonState BioGTK.Function.State |
|
getset |
Definition at line 427 of file Functions.cs.
428 {
429 get
430 {
431 return buttonState;
432 }
433 set
434 {
435 buttonState = value;
436 }
437 }
◆ Value
| double BioGTK.Function.Value |
|
getset |
Definition at line 535 of file Functions.cs.
536 {
537 get
538 {
539 return val;
540 }
541 set
542 {
543 val = value;
544 }
545 }
The documentation for this class was generated from the following file: