|
enum | FunctionType {
Key
, Microscope
, Objective
, StoreCoordinate
,
NextCoordinate
, PreviousCoordinate
, NextSnapCoordinate
, PreviousSnapCoordinate
,
Recording
, Property
, ImageJ
, Script
,
None
} |
|
enum | ButtonState { Pressed = 0
, Released = 1
} |
|
|
ButtonState | State [get, set] |
|
Gdk.Key | Key [get, set] |
|
Gdk.ModifierType | Modifier [get, set] |
|
FunctionType | FuncType [get, set] |
|
string | File [get, set] |
|
string | Script [get, set] |
|
string | Name [get, set] |
|
string | MenuPath [get, set] |
|
string | ContextPath [get, set] |
|
double | Value [get, set] |
|
string | Microscope [get, set] |
|
◆ ButtonState
Enumerator |
---|
Pressed | |
Released | |
◆ FunctionType
Enumerator |
---|
Key | |
Microscope | |
Objective | |
StoreCoordinate | |
NextCoordinate | |
PreviousCoordinate | |
NextSnapCoordinate | |
PreviousSnapCoordinate | |
Recording | |
Property | |
ImageJ | |
Script | |
None | |
400 {
414 }
Gdk.Key Key
Definition Functions.cs:438
string Script
Definition Functions.cs:486
string Microscope
Definition Functions.cs:545
◆ InitializeContextMenu()
static void BioGTK.Function.InitializeContextMenu |
( |
| ) |
|
|
inlinestatic |
It reads all the files in the Functions folder, parses them into Function objects, and adds them to the Functions dictionary
626 {
627 string st = System.IO.Path.GetDirectoryName(Environment.ProcessPath) + "/Functions";
628 if (!Directory.Exists(st))
629 Directory.CreateDirectory(st);
630 string[] sts = Directory.GetFiles(st);
631 for (int i = 0; i < sts.Length; i++)
632 {
633 string fs = System.IO.File.ReadAllText(sts[i]);
634 Function f = Function.Parse(fs);
637 App.AddContextMenu(f.ContextPath);
638 }
639 }
static Dictionary< string, Function > Functions
Definition Functions.cs:397
◆ InitializeMainMenu()
static void BioGTK.Function.InitializeMainMenu |
( |
| ) |
|
|
inlinestatic |
It reads all the files in the Functions folder, parses them into Function objects, and adds them to the Functions dictionary
609 {
610 string st = System.IO.Path.GetDirectoryName(Environment.ProcessPath) + "/Functions";
611 if (!Directory.Exists(st))
612 Directory.CreateDirectory(st);
613 string[] sts = Directory.GetFiles(st);
614 for (int i = 0; i < sts.Length; i++)
615 {
616 string fs = System.IO.File.ReadAllText(sts[i]);
617 Function f = Function.Parse(fs);
620 App.AddMenu(f.MenuPath);
621 }
622 }
◆ Parse()
static Function BioGTK.Function.Parse |
( |
string |
s | ) |
|
|
inlinestatic |
It converts a string to a function.
- Parameters
-
- Returns
- A function object.
565 {
566 if (s == "")
567 return new Function();
568 return JsonConvert.DeserializeObject<Function>(s);
569 }
◆ PerformFunction()
object BioGTK.Function.PerformFunction |
( |
bool |
imagej | ) |
|
|
inline |
If the function type is a key, and the script is not empty, then if the imagej flag is true, set the function type to imagej, otherwise set the function type to script. If the function type is a script, run the script. If the function type is imagej, run the script on the image
- Parameters
-
imagej | boolean, whether to run the function as an ImageJ macro or not |
- Returns
- The return value is the result of the function.
587 {
589 if (imagej)
590 {
592 }
593 else
595 if (
FuncType == Function.FunctionType.Script)
596 {
597 return Scripting.RunString(script);
598 }
599 if (
FuncType == Function.FunctionType.ImageJ)
600 {
601 ImageJ.RunOnImage(script,
false, BioConsole.onTab, BioConsole.useBioformats, BioConsole.resultInNewTab);
602 }
603 return null;
604 }
FunctionType
Definition Functions.cs:400
FunctionType FuncType
Definition Functions.cs:466
◆ Save()
void BioGTK.Function.Save |
( |
| ) |
|
|
inline |
It saves the function to a file.
656 {
657 string st = System.IO.Path.GetDirectoryName(Environment.ProcessPath);
658 if (!Directory.Exists(st + "/Functions"))
659 {
660 Directory.CreateDirectory(st + "/Functions");
661 }
662 System.IO.File.WriteAllText(st +
"/Functions/" +
Name +
".func",
Serialize());
663 }
string Name
Definition Functions.cs:496
string Serialize()
Definition Functions.cs:574
◆ SaveAll()
static void BioGTK.Function.SaveAll |
( |
| ) |
|
|
inlinestatic |
It saves all the functions in the Functions dictionary to a file.
642 {
643 string st = System.IO.Path.GetDirectoryName(Environment.ProcessPath);
644
645 if (!Directory.Exists(st + "/Functions"))
646 {
647 Directory.CreateDirectory(st + "/Functions");
648 }
650 {
651 System.IO.File.WriteAllText(st + "/Functions/" + f.Name + ".func", f.Serialize());
652 }
653 }
◆ Serialize()
string BioGTK.Function.Serialize |
( |
| ) |
|
|
inline |
It takes the current object and converts it to a JSON string.
- Returns
- The object is being serialized into a JSON string.
575 {
576 return JsonConvert.SerializeObject(this);
577 }
◆ ToString()
override string BioGTK.Function.ToString |
( |
| ) |
|
|
inline |
556 {
558 }
string MenuPath
Definition Functions.cs:508
◆ Functions
Dictionary<string, Function> BioGTK.Function.Functions = new Dictionary<string, Function>() |
|
static |
◆ ContextPath
string BioGTK.Function.ContextPath |
|
getset |
520 {
521 get
522 {
523 return contextPath;
524 }
525 set
526 {
527 contextPath = value;
528 }
529 }
◆ File
string BioGTK.Function.File |
|
getset |
479 {
480 get { return file; }
481 set { file = value; }
482 }
◆ FuncType
466 {
467 get
468 {
469 return functionType;
470 }
471 set
472 {
473 functionType = value;
474 }
475 }
◆ Key
Gdk.Key BioGTK.Function.Key |
|
getset |
438 {
439 get
440 {
441 return key;
442 }
443 set
444 {
445 key = value;
447 }
448 }
◆ MenuPath
string BioGTK.Function.MenuPath |
|
getset |
508 {
509 get
510 {
511 return menuPath;
512 }
513 set
514 {
515 menuPath = value;
516 }
517 }
◆ Microscope
string BioGTK.Function.Microscope |
|
getset |
545 {
546 get
547 {
548 return microscope;
549 }
550 set
551 {
552 microscope = value;
553 }
554 }
◆ Modifier
Gdk.ModifierType BioGTK.Function.Modifier |
|
getset |
452 {
453 get
454 {
455 return modifier;
456 }
457 set
458 {
460 modifier = value;
461 }
462 }
◆ Name
string BioGTK.Function.Name |
|
getset |
496 {
497 get
498 {
499 return name;
500 }
501 set
502 {
503 name = value;
504 }
505 }
◆ Script
string BioGTK.Function.Script |
|
getset |
486 {
487 get { return script; }
488 set
489 {
490 script = value;
491 }
492 }
◆ State
425 {
426 get
427 {
428 return buttonState;
429 }
430 set
431 {
432 buttonState = value;
433 }
434 }
◆ Value
double BioGTK.Function.Value |
|
getset |
533 {
534 get
535 {
536 return val;
537 }
538 set
539 {
540 val = value;
541 }
542 }
The documentation for this class was generated from the following file: