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| | PlaySpeed (bool timeEnabled, bool cEnabled, int zFps, int timeFps, int cFps) |
| |
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| override void | Dispose (bool disposing) |
| | Clean up any resources being used. More...
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| |
Definition at line 13 of file PlaySpeed.cs.
◆ PlaySpeed()
| BioImager.PlaySpeed.PlaySpeed |
( |
bool |
timeEnabled, |
|
|
bool |
cEnabled, |
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|
int |
zFps, |
|
|
int |
timeFps, |
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int |
cFps |
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) |
| |
Definition at line 15 of file PlaySpeed.cs.
16 {
17 InitializeComponent();
18 if (!timeEnabled)
19 {
20 tPlayspeed.Enabled = false;
21 }
22 if (!cEnabled)
23 {
24 cPlayspeed.Enabled = false;
25 }
26 }
◆ Dispose()
| override void BioImager.PlaySpeed.Dispose |
( |
bool |
disposing | ) |
|
|
protected |
Clean up any resources being used.
- Parameters
-
| disposing | true if managed resources should be disposed; otherwise, false. |
Definition at line 15 of file PlaySpeed.designer.cs.
16 {
17 if (disposing && (components != null))
18 {
19 components.Dispose();
20 }
21 base.Dispose(disposing);
22 }
◆ CPlayspeed
| int BioImager.PlaySpeed.CPlayspeed |
|
get |
Definition at line 44 of file PlaySpeed.cs.
45 {
46 get
47 {
48 return (int)cPlayspeed.Value;
49 }
50 }
◆ TimePlayspeed
| int BioImager.PlaySpeed.TimePlayspeed |
|
get |
Definition at line 28 of file PlaySpeed.cs.
29 {
30 get
31 {
32 return (int)tPlayspeed.Value;
33 }
34 }
◆ ZPlayspeed
| int BioImager.PlaySpeed.ZPlayspeed |
|
get |
Definition at line 36 of file PlaySpeed.cs.
37 {
38 get
39 {
40 return (int)zPlayspeed.Value;
41 }
42 }
The documentation for this class was generated from the following files: