|
| void | Init () |
| | It takes a list of filters and adds them to a treeview. More...
|
| |
|
| override void | Dispose (bool disposing) |
| | Clean up any resources being used. More...
|
| |
Definition at line 13 of file Filter.cs.
◆ Filter()
| BioImager.Filter.Filter |
( |
| ) |
|
Definition at line 16 of file Filter.cs.
17 {
18 InitializeComponent();
20 }
void Init()
It takes a list of filters and adds them to a treeview.
◆ Dispose()
| override void BioImager.Filter.Dispose |
( |
bool |
disposing | ) |
|
|
protected |
Clean up any resources being used.
- Parameters
-
| disposing | true if managed resources should be disposed; otherwise, false. |
Definition at line 14 of file Filter.Designer.cs.
15 {
16 if (disposing && (components != null))
17 {
18 components.Dispose();
19 }
20 base.Dispose(disposing);
21 }
◆ Init()
| void BioImager.Filter.Init |
( |
| ) |
|
It takes a list of filters and adds them to a treeview.
Definition at line 43 of file Filter.cs.
44 {
45 foreach (Filt.Type t in (Filt.Type[])Enum.GetValues(typeof(Filt.Type)))
46 {
47 TreeNode gr = new TreeNode();
48 gr.Text = t.ToString();
49 filterView.Nodes.Add(gr);
50 }
51 foreach (Filt f in Filters.filters)
52 {
53 TreeNode nod = new TreeNode();
54 nod.Text = f.name;
55 Node node = new Node(nod, f);
56 nod.Tag = node;
57 filterView.Nodes[(int)f.type].Nodes.Add(nod);
58 }
59 }
The documentation for this class was generated from the following files: