Definition at line 3 of file DSystemConfiguration.cs.
◆ DSystemConfiguration() [1/3]
| BioImager.DSystemConfiguration.DSystemConfiguration |
( |
bool |
fullScreen, |
|
|
bool |
vSync |
|
) |
| |
◆ DSystemConfiguration() [2/3]
| BioImager.DSystemConfiguration.DSystemConfiguration |
( |
string |
title, |
|
|
bool |
fullScreen, |
|
|
bool |
vSync |
|
) |
| |
◆ DSystemConfiguration() [3/3]
| BioImager.DSystemConfiguration.DSystemConfiguration |
( |
string |
title, |
|
|
int |
width, |
|
|
int |
height, |
|
|
bool |
fullScreen, |
|
|
bool |
vSync |
|
) |
| |
Definition at line 21 of file DSystemConfiguration.cs.
22 {
23 FullScreen = fullScreen;
24 Title = title;
25 VerticalSyncEnabled = vSync;
26
27 if (!FullScreen)
28 {
29 Width = width;
30 Height = height;
31 }
32 else
33 {
34 Width = Screen.PrimaryScreen.Bounds.Width;
35 Height = Screen.PrimaryScreen.Bounds.Height;
36 }
37 }
◆ BorderStyle
| FormBorderStyle BioImager.DSystemConfiguration.BorderStyle |
|
staticgetset |
◆ FullScreen
| bool BioImager.DSystemConfiguration.FullScreen |
|
staticget |
◆ Height
| int BioImager.DSystemConfiguration.Height |
|
getset |
◆ ScreenDepth
| float BioImager.DSystemConfiguration.ScreenDepth |
|
staticget |
◆ ScreenNear
| float BioImager.DSystemConfiguration.ScreenNear |
|
staticget |
◆ ShaderFilePath
| string BioImager.DSystemConfiguration.ShaderFilePath |
|
staticget |
◆ Title
| string BioImager.DSystemConfiguration.Title |
|
getset |
◆ VerticalSyncEnabled
| bool BioImager.DSystemConfiguration.VerticalSyncEnabled |
|
staticget |
◆ Width
| int BioImager.DSystemConfiguration.Width |
|
getset |
The documentation for this class was generated from the following file: